![]() There’s a lot to dig into here, though I must admit to having a bit of a hard time combing through the menus to figure it all out exactly. Victory points earned can be spent unlocking new weapons, and experience gained levels up not only us but the squad as a whole, granting access to new items and abilities. It’s possible to request a specific role, but I mainly stuck with being able to call the mortars in as that was where my experience was focused. Each player fills a different role, with some being able to call in mortar strikes, while others have access to better weapons or load outs. ![]() The tension generated by slowly sneaking up to a point, clearing out the enemy and watching that reticule slowly empty and refill in our colours is intense, and it’s rarer still to cleanly grab a point without having to defend ourselves.Įach team is broken up into several squads, with four players per each. ![]() Capturing points is a slow process, and there’s rarely anywhere to really hide so we need to keep our head on a swivel. ![]() A good round of Maneuver can last anywhere between 10 minutes and half an hour as each side plays tug of war with the front line. After the initial mad dash to capture the closest points, things slow right down as players try to flank and capture enemy controlled points ahead. Battlefield players will likely be at home here, though again it’s a much more measured affair to the run and gun of Dice’s series. Each side also has 2000 points that can be depleted by holding more objectives than the other. In Maneuver, two teams of 20 battle to capture points on a map, slowly pushing towards the enemies base in order to capture that and win. We have three modes to choose from Attrition, which is a case of depleting the enemy teams respawn counter in 5v5 battles Rifle Deathmatch, pretty much what it says on the tin – a free for all fight with rifles and finally Maneuver, which is the main mode of play in Tannenberg. It almost feels inappropriate to say this after all that, but Tannanberg manages to be a really fun multiplayer shooter too. Again, it’s a sobering reminder of just how awful real warfare is, and between the grisly combat and loading screens giving us the backstory of the real world battle that inspired each map, Tannenberg take’s its historical teachings seriously. There’s no revive mechanic here, so all we can do is listen to their pleas as they wait for the end. Occasionally downed soldiers will scream out long after they’ve been hit, crying and whimpering in quite a disturbing way. Bullets whizz by our ears with surprising accuracy, soldiers yell out orders in their native tongues, and the rifles and weaponry hit with a bang. Killed soldier’s exhibit fairly simple damage on their corpses – there’s no dismemberment that I saw – and the visuals are pretty basic by today’s standards. It’s not the most visually graphic depiction of warfare though. Add in unseen mortar strikes, grenades and gas attacks and Tannenberg can be really quite harrowing. There’s very little room for error too, as despite the slow pace of gunfire all it takes is a single shot to finish us off from almost any weapon. We’ve got a few mod-cons – a radar, overhead map and hit confirmation reticules – but the bleak, rural battlefields make spotting enemy soldiers hard, and using the basic iron sights on a rifle makes hitting them even harder. It’s a stark contrast to the likes of Modern Warfare, and does a good job of truly presenting just how terrifying being involved in that conflict must have been. Tannenberg is based around battles from World War 1 this means an almost primitive approach to warfare, with single shot rifles, pipe grenades, and leather gas masks being the best we’re going to get to defend ourselves with. There are a fair few smaller titles out there though, and Tannenberg deserves its fair share of the action. Obviously titles such as Call of Duty and Battlefield are two of the biggest, meddling in modern as well as historical warfare. With the rise of online gaming over the last 20 years it’s not an outlandish thing to say that war-based shooters are one of the most popular entries into the genre.
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